This section is for articles which document how to create art for Torque, how to use the editors, and how to get the most out of Torque's renderer. We also have a list of assets you can use in your own games.


Torque 3D comes with an extensive in-engine editor suite. These pages will introduce you to the editors and have you putting together environments in no time :


Tutorials related to content creation :

Reference pages

Pages that you can refer to when using the editors or making art assets for a Torque project :

Materials and Shaders